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Happy New Orbit

Happy New Orbit! This will be the year that I release Gravity Ghost. Not announcing a release date yet, but 2013 for sure. I think there's a turning point in every game project where it goes from being...

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Painted planets

Now that we've got the story planets in place, I thought I'd give them a preliminary art pass. Far away view (if you're concerned about spoilers, I'd avoid the zoomed-in view): Closeup of treehouse:...

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Dev Video 1: Solving the animation problem

Since my latest post is about animation, I thought it'd be fun to make a video. Which I kinda know how to make. Kinda. In a little over three minutes I talk about the drawbacks of hand-drawn 2D...

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